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game.GetGlobalState#518413

<function name="GetGlobalState" parent="game" type="libraryfunc"> <description> Returns whether a Global State is off, active or dead ( inactive ) See <page>Global States</page> for more information. </description> <realm>Server</realm> <args> <arg name="name" type="string">The name of the Global State to retrieve the state of. &#xA;&#xA;If the Global State by that name does not exist, **GLOBAL_DEAD** will be returned.&#xA;&#xA;See &lt;page&gt;Global States&lt;/page&gt; for a list of default global states.</arg>⤶ <arg name="name" type="string">The name of the Global State to retrieve the state of. ⤶ If the Global State by that name does not exist, **GLOBAL_DEAD** will be returned.⤶ ⤶ See <page>Global States</page> for a list of default global states.</arg>⤶ </args> <rets> <ret name="" type="number">The state of the Global State. See <page>GLOBAL</page></ret> </rets> </function>