Revision Difference
game.GetGlobalState#518413
<function name="GetGlobalState" parent="game" type="libraryfunc">
<description>
Returns whether a Global State is off, active or dead ( inactive )
See <page>Global States</page> for more information.
</description>
<realm>Server</realm>
<args>
<arg name="name" type="string">The name of the Global State to retrieve the state of. 

If the Global State by that name does not exist, **GLOBAL_DEAD** will be returned.

See <page>Global States</page> for a list of default global states.</arg>⤶
<arg name="name" type="string">The name of the Global State to retrieve the state of. ⤶
⤶
If the Global State by that name does not exist, **GLOBAL_DEAD** will be returned.⤶
⤶
See <page>Global States</page> for a list of default global states.</arg>⤶
</args>
<rets>
<ret name="" type="number">The state of the Global State. See <page>GLOBAL</page></ret>
</rets>
</function>