Revision Difference
game.GetIPAddress#515032
<function name="GetIPAddress" parent="game" type="libraryfunc">⤶
<description>⤶
Returns the public IP address and port of the current server. This will return the IP/port that you are connecting through when ran clientside.⤶
<note>Returns "0.0.0.0:0" in singleplayer.</note>⤶
⤶
<bug issue="3001">Returns "0.0.0.0:`port`" on the server when called too early, including in <page>GM:Initialize</page> and <page>GM:InitPostEntity</page>. This bug seems to only happen the first time a server is launched, and will return the correct value after switching maps.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="string">The IP address and port in the format "x.x.x.x:x"</ret>⤶
</rets>⤶
</function>⤶
⤶