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game.SetGlobalState#518416

<function name="SetGlobalState" parent="game" type="libraryfunc"> <description> Sets whether a Global State is off, active or dead ( inactive ) See <page>Global States</page> for more information. </description> <realm>Server</realm> <args> <arg name="name" type="string">The name of the Global State to set. &#xA;&#xA;If the Global State by that name does not exist, it will be created.&#xA;&#xA;See &lt;page&gt;Global States&lt;/page&gt; for a list of default global states.</arg>⤶ <arg name="state" type="number">The state of the Global State. See &lt;page&gt;GLOBAL&lt;/page&gt;</arg>⤶ <arg name="name" type="string">The name of the Global State to set. ⤶ If the Global State by that name does not exist, it will be created.⤶ ⤶ See <page>Global States</page> for a list of default global states.</arg>⤶ <arg name="state" type="number">The state of the Global State. See <page>GLOBAL</page></arg>⤶ </args> </function>