Revision Difference
game.SetGlobalState#518959
<function name="SetGlobalState" parent="game" type="libraryfunc">
<description>
Sets whether a Global State is off, active or dead ( inactive )
See <page>Global States</page> for more information.
</description>
<realm>Server</realm>
<args>
<arg name="name" type="string">The name of the Global State to set.
If the Global State by that name does not exist, it will be created.
See <page>Global States</page> for a list of default global states.</arg>
<arg name="state" type="number">The state of the Global State. See <page>GLOBAL</page></arg>⤶
<arg name="state" type="number">The state of the Global State. See <page>Enums/GLOBAL</page></arg>⤶
</args>
</function>