Revision Difference
gameevent/hltv_fixed#566014
<cat>gameevent</cat>
<title>hltv_fixed</title>
<structure>
<realm>Client and Menu</realm>
<description>
Called when the fixed view changes⤶
Called when the fixed view changes.⤶
</description>
<fields>
<item type="number" name="posx">The X position.</item>
<item type="number" name="posy">The Y position.</item>
<item type="number" name="posz">The Z position.</item>
<item type="number" name="phi">The phi.</item>
<item type="number" name="target">The <page text="EntIndex">Entity:EntIndex</page> of the target.</item>
<item type="number" name="theta">The theta.</item>
<item type="number" name="fov">The FOV.</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "hltv_fixed" )
hook.Add( "hltv_fixed", "hltv_fixed_example", function( data )
local posx = data.posx -- The X position
local posy = data.posy -- The Y position
local posz = data.posz -- Z position
local phi = data.phi -- The phi
local target = data.target -- The Entity:EntIndex() of our Target
local theta = data.theta -- The theta
local fov = data.fov -- The FOV
-- Called when the fixed view changes
end )
</code>
</example>
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