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list.Get#549056

<function name="Get" parent="list" type="libraryfunc"> <description>Returns a copy of the list stored at identifier⤶ ⤶ Basic identifier related to the entities:⤶ ⤶ NPC = List of NPCS.⤶ ⤶ Weapon = Weapon list.⤶ ⤶ Vehicles = Will concern spawnable vehicles.⤶ ⤶ SpawnableEntities= will return the table of spawnable entities.⤶ ⤶ </description>⤶ <description>Returns a copy of the list stored at identifier</description>⤶ <realm>Shared and Menu</realm> <file line="18-L23">lua/includes/modules/list.lua</file> <args> <arg name="identifier" type="string">The list identifier</arg> </args> <rets> <ret name="" type="table">The copy of the list</ret> </rets> </function> <example> <description>Get every available NPC from the client:</description> <code>PrintTable( list.Get( "NPC" ) )</code> </example>