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player_manager.SetPlayerClass#512529

<function name="SetPlayerClass" parent="player_manager" type="libraryfunc">⤶ <description>Sets a player's class</description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="ply" type="Player">Player to set class</arg>⤶ <arg name="classname" type="string">Name of class to set</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>⤶ Sets the player's class to 'player_default' every time they spawn⤶ ```⤶ ⤶ | Code =⤶ ```⤶ ⤶ function GM:PlayerSpawn( ply )⤶ ```⤶ ⤶ player_manager.SetPlayerClass(ply, "player_default")⤶ ```⤶ ⤶ end⤶ ```⤶ ⤶ | Output =⤶ ```⤶ ⤶ </description>⤶ ⤶ </example>