Revision Difference
player_manager.SetPlayerClass#512529
<function name="SetPlayerClass" parent="player_manager" type="libraryfunc">
<description>Sets a player's class</description>
<realm>Shared</realm>
<args>
<arg name="ply" type="Player">Player to set class</arg>
<arg name="classname" type="string">Name of class to set</arg>
</args>
</function>
<example>
<description>
Sets the player's class to 'player_default' every time they spawn
```
| Code =
```
function GM:PlayerSpawn( ply )
```
player_manager.SetPlayerClass(ply, "player_default")
```
end
```
| Output =
```
</description>
</example>