Revision Difference
player_manager.SetPlayerClass#512529
<function name="SetPlayerClass" parent="player_manager" type="libraryfunc">⤶
<description>Sets a player's class</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="ply" type="Player">Player to set class</arg>⤶
<arg name="classname" type="string">Name of class to set</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>⤶
Sets the player's class to 'player_default' every time they spawn⤶
```⤶
⤶
| Code =⤶
```⤶
⤶
function GM:PlayerSpawn( ply )⤶
```⤶
⤶
player_manager.SetPlayerClass(ply, "player_default")⤶
```⤶
⤶
end⤶
```⤶
⤶
| Output =⤶
```⤶
⤶
</description>⤶
⤶
</example>