Revision Difference
player_manager.SetPlayerClass#565776
<function name="SetPlayerClass" parent="player_manager" type="libraryfunc">
<description>Sets a player's class</description>⤶
<description>Sets a player's class.</description>⤶
<realm>Shared</realm>
<file line="377-L388">lua/includes/modules/player_manager.lua</file>
<args>
<arg name="ply" type="Player">Player to set class</arg>⤶
<arg name="className" type="string">Name of class to set</arg>⤶
<arg name="ply" type="Player">Player to set class.</arg>⤶
<arg name="className" type="string">Name of class to set.</arg>⤶
</args>
</function>
<example>
<description>Sets the player's class to 'player_default' every time they spawn</description>⤶
<description>Sets the player's class to 'player_default' every time they spawn.</description>⤶
<code>
function GM:PlayerSpawn( ply )
player_manager.SetPlayerClass(ply, "player_default")
end
</code>
<output></output>
</example>
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