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render.GetSurfaceColor#565805

<function name="GetSurfaceColor" parent="render" type="libraryfunc"> <description>Performs a render trace and returns the color of the surface hit, this uses a low res version of the texture.</description> <realm>Client</realm> <args> <arg name="startPos" type="Vector">The start position to trace from.</arg> <arg name="endPos" type="Vector">The end position of the trace.</arg> </args> <rets> <ret name="" type="Vector">color</ret>⤶ <ret name="" type="Vector">The surface color.</ret>⤶ </rets> </function>