Revision Difference
steamworks.GetList#517934
<function name="GetList" parent="steamworks" type="libraryfunc">
	<description>Retrieves a customized list of Steam Workshop addons.</description>
	<realm>Client and Menu</realm>
	<args>
		<arg name="type" type="string">The type of items to retrieve. Possible values include:
* popular (All invalid options will equal to this)
* trending
* latest
* friends</arg>⤶
		<arg name="type" type="string">The type of items to retrieve. Possible values include:⤶
* popular (All invalid options will equal to this)⤶
* trending⤶
* latest⤶
* friends</arg>⤶
		<arg name="tags" type="table">A table of tags to match.</arg>
		<arg name="offset" type="number">How much of results to skip from first one. Mainly used for pages.</arg>
		<arg name="numRetrieve" type="number">How much items to retrieve, up to 50 at a time.</arg>
		<arg name="days" type="number">When getting Most Popular content from Steam, this determines a time period. ( 7 = most popular addons in last 7 days, 1 = most popular addons today, etc )</arg>
		<arg name="userID" type="string">"0" to retrieve all addons, "1" to retrieve addons only published by you, or a valid SteamID64 of a user to get workshop items of.</arg>
		<arg name="userID" type="string">"0" to retrieve all addons, "1" to retrieve addons only published by you, or a valid SteamID64 of a user to get workshop items of.</arg>
		<arg name="resultCallback" type="function">The function to process retrieved data. The first and only argument is a table, containing all the info, or nil in case of error</arg>
	</args>
</function>
<example>
	<description>Retrieves top 10 of Steam Workshop addons.</description>
	<code>steamworks.GetList( "popular", nil, 0, 10, 7, 0, function( data ) PrintTable( data ) end )</code>
	<outputfixedwidth>Fixed width</outputfixedwidth>
	<output>
totalresults = 1748
```
 numresults = 10
 results:
 1 = 21197
 2 = 72122655
 3 = 68207248
 4 = 71921341
 5 = 79927494
 6 = 12692
 7 = 21174
 8 = 72145362
 9 = 16221
 10 = 22104
```
	</output>
</example>
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