Revision Difference
table.Random#527232
<function name="Random" parent="table" type="libraryfunc">
<description>
Returns a random value from the supplied table.
⤶
<note>This function iterates over the given table **twice**, therefore with sequential tables you should instead use following:
⤶
<warning>This function iterates over the given table **twice**, therefore with sequential tables you should instead use following:
```
mytable[ math.random( #mytable ) ]
```
</note>⤶
</warning>⤶
</description>
<realm>Shared and Menu</realm>
<file line="166">lua/includes/extensions/table.lua</file>
<args>
<arg name="haystack" type="table">The table to choose from.</arg>
</args>
<rets>
<ret name="" type="any">A random value from the table.</ret>
<ret name="" type="any">The key associated with the random value.</ret>
</rets>
</function>
<example>
<description>A simple example of this function using two tables.</description>
<code>
color = { "green", "red", "blue", "yellow" }
object = { "car", "house", "bike" }
print( "I have a " .. table.Random( color ) .. " " .. table.Random( object ) .. "." )
</code>
<output>I have a green house.</output>
</example>
<example>
<description>Example of using the alternative with sequential tables for performance reasons.</description>
<code>
websites = {"facepunch.com", "google.com", "steampowered.com"}
print("I think the best website ever is " .. websites[math.random(1, #websites)] .. ".")
</code>
<output>I think the best website ever is google.com.</output>
</example>