User Changes: WinterPhoenix
28 Days Ago | ||||
matproxy.Add -
Add note about bind function being required
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3 Months Ago | ||||
PhysObj:ComputeShadowControl -
Add note about working with non-physics shadows too
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Structures/ShadowControlParams -
Clarify secondstoarrive
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4 Months Ago | ||||
surface.CreateFont -
Note about Linux font names
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Finding_the_Font_Name -
Add note about Linux embedded font names being unreliable + Minor text change + Minor Change
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Structures/FontData -
Add note about Linux/macOS and font file name
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5 Months Ago | ||||
Player:GetCount -
Add missing default types
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GM:OnLuaError -
Mention that it doesn't do anything for ErrorNoHalt/Error functions
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6 Months Ago | ||||
Enums/TEXTUREFLAGS -
Add STAGING_MEMORY, IGNORE_PICMIP, STREAMABLE_COARSE, STREAMABLE_FINE from VTF 7.5
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7 Months Ago | ||||
Entity:GetParentAttachment -
Note that this will return Bone ID instead of Attachment ID with EF_FOLLOWBONE
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8 Months Ago | ||||
Entity:SetParent -
Note that Attachment ID will become Bone ID with EF_FOLLOWBONE
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1 Year Ago | ||||
Player:SteamID -
"BOT" is now output for bots on both server and client + Minor Change
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DHTML:ConsoleMessage -
Add source, clarify RUNLUA, clarify console.* default behavior
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game.MountGMA -
Add note about garrysmod folder relativity
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http.Post -
Add note about large body responses
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http.Fetch -
Add note about large body responses
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Global.HTTP -
Add note about large body responses
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timer.Create -
Timer does not run in next Think with 0 delay, runs in next Tick
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timer.Simple -
Timer does not run in next Think with 0 delay, runs in next Tick
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net.BytesLeft -
Note on 6 bits being returned despite the entire message being read + Clarify the 6 extra bits happen all the time
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2 Years Ago | ||||
Entity:GetModelRadius -
Add warning about possible nil return + will -> can
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Entity:GetName -
"mapping name + "mapping name" -> "map/hammer targetname"
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3 Years Ago | ||||
util.QuickTrace -
The second argument isn't endpos, it's dir. + Slight adjustment to dir arg description
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4 Years Ago | ||||
Vector:Length2D -
Add warning about expensive function
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Vector:Length -
Add warning about expensive function
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NextBot:HandleStuck -
Fix view source
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NEXTBOT:OnKilled -
Add view source
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NEXTBOT:OnInjured -
Add view source
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NEXTBOT:OnUnStuck -
Add view source
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NEXTBOT:OnStuck -
Add view source
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NEXTBOT:OnLandOnGround -
Add view source
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NEXTBOT:BodyUpdate -
Add view source
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NEXTBOT:OnLeaveGround -
Add view source
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NEXTBOT:BehaveUpdate -
Add view source
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NEXTBOT:BehaveStart -
Fix view source
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NextBot:MoveToPos -
Fix View Source
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NEXTBOT:OnEntitySightLost -
Added bug #4734
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NEXTBOT:OnEntitySight -
Added bug #4734
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DHTML:QueueJavascript -
SetPaintedManually was incorrect, overriding Paint is correct
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DHTML:QueueJavascript -
Fixed example, added suggestion to use SetPaintedManually instead of SetVisible for hiding panels
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DHTML:QueueJavascript -
Added a note about IsVisible == false making Think not run, therefore pausing queue processing + Fixed missing space
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ENTITY:StoreOutput -
Fixed "Show GitHub" link
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Player:SetNoCollideWithTeammates -
Added bug note about melee damage
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surface.SetDrawColor -
Added note about $vertexalpha and the alpha value
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system.HasFocus -
macOS no longer returns true 100% of the time
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system.BatteryPower -
Etc
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Global.RealTime -
Added info clarifying that a server restart is needed to fix precision loss
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