Garry's Mod Wiki

User Changes: WinterPhoenix

27 Days Ago
Entity:GetParentAttachment - Note that this will return Bone ID instead of Attachment ID with EF_FOLLOWBONE
28 Days Ago
Entity:SetParent - Note that Attachment ID will become Bone ID with EF_FOLLOWBONE
9 Months Ago
Player:SteamID - "BOT" is now output for bots on both server and client + Minor Change
11 Months Ago
DHTML:ConsoleMessage - Add source, clarify RUNLUA, clarify console.* default behavior
1 Year Ago
game.MountGMA - Add note about garrysmod folder relativity
http.Post - Add note about large body responses
http.Fetch - Add note about large body responses
Global.HTTP - Add note about large body responses
timer.Create - Timer does not run in next Think with 0 delay, runs in next Tick
timer.Simple - Timer does not run in next Think with 0 delay, runs in next Tick
net.BytesLeft - Note on 6 bits being returned despite the entire message being read + Clarify the 6 extra bits happen all the time
Entity:GetModelRadius - Add warning about possible nil return + will -> can
Entity:GetName - "mapping name + "mapping name" -> "map/hammer targetname"
3 Years Ago
util.QuickTrace - The second argument isn't endpos, it's dir. + Slight adjustment to dir arg description
Vector:Length2D - Add warning about expensive function
Vector:Length - Add warning about expensive function
NextBot:HandleStuck - Fix view source
NEXTBOT:OnKilled - Add view source
NEXTBOT:OnInjured - Add view source
NEXTBOT:OnUnStuck - Add view source
NEXTBOT:OnStuck - Add view source
NEXTBOT:OnLandOnGround - Add view source
NEXTBOT:BodyUpdate - Add view source
NEXTBOT:OnLeaveGround - Add view source
NEXTBOT:BehaveUpdate - Add view source
NEXTBOT:BehaveStart - Fix view source
NextBot:MoveToPos - Fix View Source
NEXTBOT:OnEntitySightLost - Added bug #4734
NEXTBOT:OnEntitySight - Added bug #4734
4 Years Ago
DHTML:QueueJavascript - SetPaintedManually was incorrect, overriding Paint is correct
DHTML:QueueJavascript - Fixed example, added suggestion to use SetPaintedManually instead of SetVisible for hiding panels
DHTML:QueueJavascript - Added a note about IsVisible == false making Think not run, therefore pausing queue processing + Fixed missing space
ENTITY:StoreOutput - Fixed "Show GitHub" link
Player:SetNoCollideWithTeammates - Added bug note about melee damage
surface.SetDrawColor - Added note about $vertexalpha and the alpha value
system.HasFocus - macOS no longer returns true 100% of the time
Global.RealTime - Added info clarifying that a server restart is needed to fix precision loss