Revision Difference
2D_Rendering_Functions#561091
<cat>Dev</cat>⤶
<cat>Dev.Ref</cat>⤶
This page lists all 2D rendering functions. These functions will only work when a <page text="2D rendering context">2D Rendering Hooks</page> is available. Rendering context is only available in the current frame, so you cannot draw things from a timer.
<note>The list is not generated automatically, some information may be missed</note>
# See also
<page>cam.Start2D</page>
<page>2D Rendering Hooks</page>
<page>3D Rendering Functions</page>
<page>Render Order</page>
# Functions
- <page>draw.DrawText</page>
- <page>draw.GetFontHeight</page>
- <page>draw.NoTexture</page>
- <page>draw.RoundedBox</page>
- <page>draw.RoundedBoxEx</page>
- <page>draw.SimpleText</page>
- <page>draw.SimpleTextOutlined</page>
- <page>draw.Text</page>
- <page>draw.TextShadow</page>
- <page>draw.TexturedQuad</page>
- <page>draw.WordBox</page>
- <page>render.DrawScreenQuad</page>
- <page>render.DrawScreenQuadEx</page>
- <page>render.DrawTextureToScreen</page>
- <page>render.DrawTextureToScreenRect</page>
- <page>render.SetLightmapTexture</page>
- <page>render.SetMaterial</page>
- <page>surface.DrawCircle</page>
- <page>surface.DrawLine</page>
- <page>surface.DrawOutlinedRect</page>
- <page>surface.DrawPoly</page>
- <page>surface.DrawRect</page>
- <page>surface.DrawText</page>
- <page>surface.DrawTexturedRect</page>
- <page>surface.DrawTexturedRectRotated</page>
- <page>surface.DrawTexturedRectUV</page>