Revision Difference
2D_Rendering_Functions#561130
<cat>Dev.Ref</cat>
This page lists all 2D rendering functions. These functions will only work when a <page text="2D rendering context">2D Rendering Hooks</page> is available. Rendering context is only available in the current frame, so you cannot draw things from a timer.
This page lists all **2D** rendering functions. These functions will only work when a 2D rendering context (see <page>2D Rendering Hooks</page>) Rendering context is only available in the current frame, so you cannot draw things from a timer.
<note>The list is not generated automatically, some information may be missed</note>
⤶
# See also⤶
<page>cam.Start2D</page>⤶
⤶
<page>2D Rendering Hooks</page>⤶
⤶
⤶
⤶
# Functions⤶
⤶
all of the <page>surface</page> library⤶
⤶
all of the <page>draw</page> library⤶
⤶
all of the <page>render</page> library⤶
⤶
⤶
⤶
# See Related⤶
⤶
<page>2D Rendering Hooks</page> ⤶
⤶
<page>Render Order</page>⤶
⤶
<page>cam.Start2D</page>⤶
<page>3D Rendering Functions</page>
⤶
<page>Render Order</page>⤶
⤶
# Functions⤶
- <page>draw.DrawText</page>⤶
- <page>draw.GetFontHeight</page>⤶
- <page>draw.NoTexture</page>⤶
- <page>draw.RoundedBox</page>⤶
- <page>draw.RoundedBoxEx</page>⤶
- <page>draw.SimpleText</page>⤶
- <page>draw.SimpleTextOutlined</page>⤶
- <page>draw.Text</page>⤶
- <page>draw.TextShadow</page>⤶
- <page>draw.TexturedQuad</page>⤶
- <page>draw.WordBox</page>⤶
- <page>render.DrawScreenQuad</page>⤶
- <page>render.DrawScreenQuadEx</page>⤶
- <page>render.DrawTextureToScreen</page>⤶
- <page>render.DrawTextureToScreenRect</page>⤶
- <page>render.SetLightmapTexture</page>⤶
- <page>render.SetMaterial</page>⤶
- <page>surface.DrawCircle</page>⤶
- <page>surface.DrawLine</page>⤶
- <page>surface.DrawOutlinedRect</page>⤶
- <page>surface.DrawPoly</page>⤶
- <page>surface.DrawRect</page>⤶
- <page>surface.DrawText</page>⤶
- <page>surface.DrawTexturedRect</page>⤶
- <page>surface.DrawTexturedRectRotated</page>⤶
- <page>surface.DrawTexturedRectUV</page>⤶