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Blocked_ConCommands#547783

<cat>Dev</cat> This is a list of all concommands and convars blacklisted from being ran or changed with <page>Global.RunConsoleCommand</page>, <page>game.ConsoleCommand</page> and <page>Player:ConCommand</page>. Server and clients can still run the commands normally from console. Certain console commands have been disabled for a variety of reasons, usually to prevent harm or annoyance to players, such as unbinding all their keys using `unbindall`. When you attempt to run <page>Global.RunConsoleCommand</page>, this error will be thrown in console: `RunConsoleCommand: Command is blocked! (<command name>)`. Running <page>Player:ConCommand</page> will throw red text in console: `ConCommand blocked! (<command name>)`. <note> This list was ripped from Garry's Mod dynamic libraries. </note> Name | Reason | -----|--------| | _restart | Blocked only client-side. Could crash the player's game | | alias | Could alias commands without the client's consent | | askconnect_accept | Could accept a redirect request without the client wanting to be redirected | | bind | Could be used to rebind keys without the client's consent | | bindtoggle | Could be used to rebind keys without the client's consent | | buildcubemaps | Could rebuild the cubemaps on a server, which can cause errors | | cef_credits | Could open big count of webpanels | | cl_allowdownload | Could change the download settings without the client wanting to | | cl_allowupload | Could change the uploads settings without the client wanting to | | cl_chatfilters | Could change the chat filter settings without the client wanting to | | cl_downloadfilter | Could change which files can be downloaded from the server without the client consent | | cl_enable_loadingurl | Could enable/disable custom loading screens provided by joined servers without the client wanting to | | cl_logofile | Could choose spray file without the client wanting to | | cl_mouseenable | Could enable or disable the mouse without the client wanting to | | cl_software_cursor | Could replace the cursor with missing material (this makes the cursor invisible) | | clear | Could clear the console without the client's consent | | con_enable | Could enable or disable the console | | con_filter_dupe | Could modify console filtering settings without the client wanting to | | con_filter_enable | Could modify console filtering settings without the client wanting to | | con_filter_text | Could modify console filtering settings without the client wanting to | | con_filter_text_out | Could modify console filtering settings without the client wanting to | | con_logfile | Now-removed convar that in the past could enable/disable writing console output to a file | | connect | Could connect to specified server without the client's consent | | crosshair | Could enable or disable the crosshair without the client's consent | | debug_dump | | | echo | Could be used to print fake console messages | | ent_fire | Could let clients manipulate entities more than expected | | ent_setname | Could let clients manipulate entities more than expected | | exec | Could allow the client to execute malicious scripts | | exit | Could exit the client's game entirely | | gamemode_reload | Now-removed command | | gamemode_reload_cl | Now-removed command | | gameui_hide | Could hide the game UI when the client didn't request to | | gameui_preventescapetoshow | Could stop the client from opening the game UI | | gameui_show_dialog | Could show an arbitrary dialog that crashes the game | | gm_video | Could recording of a .webm when the client didn't request to | | hideconsole | Could hide the console when the client didn't request to | | host_writeconfig | Could save the current config settings to the registry (which could cause changes to be saved without the client wanting them) | | hud_fastswitch | Could enable/disable fast weapons switch | | incrementvar | Could change convar values (by increment them) | | lightprobe | Could be used to save two files without the client knowing (a cubemap file and a file indicating the local lighting) | | log | Could enable/disable logging to file, console, and udp | | lookspring | | | lookstrafe | | | lservercfgfile | Could select any config file instead of listenserver.cfg | | lua_cookieclear | Could delete cookie library stored data when the client didn't request to | | lua_error_url | Could change the url to which lua errors will be sent | | lua_open | Now-removed command | | lua_openscript | | | lua_openscript_cl | Could allow the client to open malicious scripts | | lua_redownload | Now-removed command | | lua_reloadents | Could reload all scripted entities | | lua_reloadents_cl | Could reload all scripted entities | | lua_run | | | lua_run_cl | | | lua_showerrors_cl | Now-removed command | | lua_showerrors_sv | Now-removed command | | m_customaccel | Could modify mouse settings without the client wanting to | | m_customaccel_exponent | Could modify mouse settings without the client wanting to | | m_customaccel_scale | Could modify mouse settings without the client wanting to | | m_forward | Could modify mouse settings without the client wanting to | | m_mouseaccel1 | Could modify mouse settings without the client wanting to | | m_mouseaccel2 | Could modify mouse settings without the client wanting to | | m_mousespeed | Could modify mouse settings without the client wanting to | | m_pitch | Could modify mouse settings without the client wanting to | | m_side | Could modify mouse settings without the client wanting to | | m_yaw | Could modify mouse settings without the client wanting to | | mat_color_projection | Could enable/disable drawing a overlay with missing texture on top of everything | | mat_crosshair_explorer | Could be used to open Explorer without the client wanting to, which could exit out of the game | | mat_dxlevel | Could changes what GPU features are used based on DirectX version | | mat_savechanges | Could save the current video config to the registry (which could cause changes to be saved without the client wanting them) | | mat_setvideomode | Could sets the width, height, windowed state of the material system | | mat_texture_limit | Could limit the amount of texture memory available | | mat_viewportscale | Could scale down a client's viewport | | mat_viewportupscale | Could scale up a client's viewport | | menu_reload | Could force a reload of the Lua base menu (which causes the game to crash with a Lua panic error in my test) | | movie_fixwave | | | mp_flashlight | Could be used to enable or disable the flashlight for an entire server | | multvar | Could change convar values (by multiplying them) | | name | | | plugin_load | Could load server plugins | | quit | Could exit the client's game entirely | | quti | Now-removed command that in the past could exit the client's game entirely | | r_aspect | Now-removed command | | rcon_address | Could change address of remote server for sending rcon commands | | rcon_password | Could change remote console password | | sensitivity | Could change the client's mouse sensitivity without their knowledge | | servercfgfile | Could select any config file instead of server.cfg | | snd_buildcache | Could exit the client's game entirely |⤶ | snd_ducktovolume | Could modify sounds settings without the client wanting to | | snd_gain | Could modify sounds settings without the client wanting to | | snd_gain_max | Could modify sounds settings without the client wanting to | | snd_gain_min | Could modify sounds settings without the client wanting to | | snd_mixahead | Could modify sounds settings without the client wanting to | | snd_musicvolume | Could modify music volume without the client wanting to | | snd_pitchquality | Could modify sounds settings without the client wanting to | | suitvolume | | | sv_cheats | Could allow cheats on server | | sv_logfilename_format | Could change log filename formatting | | sv_logsdir | Could change the folder where server logs will be stored | | test_randomchance | Now-removed command | | test_startscript | Now-removed command | | toggle | Could toggle convars without the client requesting to | | toggleconsole | Could stop the client from opening the console or open it when they didn't want to | | unbind | Could stop the client from being able to press anything | | unbindall | Could stop the client from being able to press anything | | voice_avggain | Could modify voice chat settings without the client wanting to | | voice_enable | Could enable or disable voice chat without the client wanting to | | voice_fadeouttime | Could modify voice chat settings without the client wanting to | | voice_forcemicrecord | Could modify voice chat settings without the client wanting to | | voice_gain_downward_multiplier | Could modify voice chat settings without the client wanting to | | voice_gain_max | Could modify voice chat settings without the client wanting to | | voice_gain_rate | Could modify voice chat settings without the client wanting to | | voice_gain_target | Could modify voice chat settings without the client wanting to | | voice_inputfromfile | Could modify voice chat settings without the client wanting to | | voice_loopback | Could modify voice chat settings without the client wanting to | | voice_maxgain | Could modify voice chat settings without the client wanting to | | voice_modenable | Could modify voice chat settings without the client wanting to | | voice_overdrive | Could modify voice chat settings without the client wanting to | | voice_scale | Could modify voice chat settings without the client wanting to | | volume | Can change the volume of the game | | volume_sfx | |