Revision Difference
CEffectData:GetDamageType#561510
<function name="GetDamageType" parent="CEffectData" type="classfunc">
<description>Returns the damage type of the effect</description>
<realm>Shared</realm>
<rets>
<ret name="" type="number">Damage type of the effect, see <page>Enums/DMG</page></ret>
</rets>
</function>⤶
⤶
⤶
<example>⤶
<description>All of these expressions are equivalent to each other, evaluating to `true` if the damageinfo contains bullet, explosive, or club damage:⤶
```lua⤶
bit.band(dmginfo:GetDamageType(), bit.bor(DMG_BULLET, DMG_BLAST, DMG_CLUB)) ~= 0⤶
```⤶
```lua⤶
dmginfo:IsDamageType(DMG_BULLET + DMG_BLAST + DMG_CLUB)⤶
```⤶
```lua⤶
dmginfo:IsBulletDamage() or dmginfo:IsExplosionDamage() or dmginfo:IsDamageType(DMG_CLUB)⤶
```⤶
</description>⤶
</example></function>