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DModelPanel:SetLookAt#545906

<function name="SetLookAt" parent="DModelPanel" type="panelfunc"> <ispanel>yes</ispanel> <description>Makes the panel's camera face the given position.</description> <description>Makes the panel's camera face the given position. Basically sets the camera's angles (<page>DModelPanel:SetLookAng</page>) after doing some math.</description> <realm>Client</realm> <args> <arg name="pos" type="Vector">The position to orient the camera toward.</arg> </args> </function> <example> <description>Creates a model panel focused on Colonel Odessa Cubbage's face.</description> <code> BGPanel = vgui.Create("DPanel") BGPanel:SetPos(20, 20) BGPanel:SetSize(200, 200) local mdl = vgui.Create("DModelPanel", BGPanel) mdl:SetSize(BGPanel:GetSize()) mdl:SetModel("models/player/odessa.mdl") function mdl:LayoutEntity( Entity ) return end -- Disable cam rotation local headpos = mdl.Entity:GetBonePosition(mdl.Entity:LookupBone("ValveBiped.Bip01_Head1")) mdl:SetLookAt(headpos) mdl:SetCamPos(headpos-Vector(-15, 0, 0)) -- Move cam in front of face --mdl.Entity:SetEyeTarget(headpos-Vector(-15, 0, 0)) -- Makes Odessa look at the camera -- Commented out because the result is funnier without this </code> <output><image src="DModelPanel_SetLookAt_example1.jpg"/></output> </example>