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EFFECT:PhysicsCollide#515625

<function name="PhysicsCollide" parent="EFFECT" type="hook">⤶ <ishook>yes</ishook>⤶ <description>Called when the effect collides with anything.</description>⤶ <realm>Client</realm>⤶ <predicted>No</predicted>⤶ <args>⤶ <arg name="colData" type="table">Information regarding the collision. See &lt;page&gt;CollisionData&lt;/page&gt;</arg>⤶ <arg name="collider" type="PhysObj">The physics object of the entity that collided with the effect.</arg>⤶ </args>⤶ </function>⤶ ⤶