Revision Difference
EFFECT:PhysicsCollide#515625
<function name="PhysicsCollide" parent="EFFECT" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called when the effect collides with anything.</description>⤶
<realm>Client</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="colData" type="table">Information regarding the collision. See <page>CollisionData</page></arg>⤶
<arg name="collider" type="PhysObj">The physics object of the entity that collided with the effect.</arg>⤶
</args>⤶
</function>⤶
⤶