Revision Difference
EFFECT:PhysicsCollide#526396
<function name="PhysicsCollide" parent="EFFECT" type="hook">
<ishook>yes</ishook>
<description>Called when the effect collides with anything.</description>
<realm>Client</realm>
<predicted>No</predicted>
<args>
<arg name="colData" type="table">Information regarding the collision. See <page>Structures/CollisionData</page></arg>
<arg name="collider" type="PhysObj">The physics object of the entity that collided with the effect.</arg>
<arg name="OurSurfaceProps"></arg>⤶
<arg name="TheirSurfaceProps"></arg>⤶
<arg name="HitSpeed" type="number"></arg>⤶
<arg name="OurNewVelocity" type="Vector"></arg>⤶
<arg name="TheirNewVelocity" type="Vector"></arg>⤶
<arg name="OurOldAngularVelocity" type="Vector"></arg>⤶
<arg name="TheirOldAngularVelocity" type="Vector"></arg>⤶
</args>
</function>