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EFFECT:PhysicsCollide#552995

<function name="PhysicsCollide" parent="EFFECT" type="hook"> <ishook>yes</ishook>⤶ <description>Called when the effect collides with anything.</description> <realm>Client</realm> <predicted>No</predicted>⤶ <args> <arg name="colData" type="table">Information regarding the collision. See <page>Structures/CollisionData</page></arg> <arg name="collider" type="PhysObj">The physics object of the entity that collided with the effect.</arg> </args> </function>