Revision Difference
EFFECT:PhysicsCollide#552995
<function name="PhysicsCollide" parent="EFFECT" type="hook">
<ishook>yes</ishook>⤶
<description>Called when the effect collides with anything.</description>
<realm>Client</realm>
<predicted>No</predicted>⤶
<args>
<arg name="colData" type="table">Information regarding the collision. See <page>Structures/CollisionData</page></arg>
<arg name="collider" type="PhysObj">The physics object of the entity that collided with the effect.</arg>
</args>
</function>