Revision Difference
Entity:CreateBoneFollowers#564714
<function name="CreateBoneFollowers" parent="Entity" type="classfunc">
<description>Creates bone followers based on the current entity model.
Bone followers are physics objects that follow the visual mesh. This is what is used by `prop_dynamic` for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates.
Bone followers are <page text="Entities">Entity</page> whose <page text="Physics Object">PhysObj</page> follows a specific bone on another Entity's model.
This is what is used by `prop_dynamic` for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates.⤶
Be mindful that bone followers create a separate entity (`phys_bone_follower`) for each physics object.
You must call <page>Entity:UpdateBoneFollowers</page> every tick for bone followers to update their positions.
<note>This function only works on `anim`, `nextbot` and `ai` type entities.</note>
</description>
<realm>Server</realm>
<added>2021.01.27</added>
<args>
<arg name="bone_whitelist" type="table" default="nil" added="2024.05.14">If set, a whitelist of bone names to create bone followers for. If a models' bone name is not in this list, a bone follower entity will not be created for it.</arg>
</args>
</function>