Garry's Mod Wiki

Revision Difference

Entity:GetCollisionBounds#565299

<function name="GetCollisionBounds" parent="Entity" type="classfunc"> <description> Returns an entity's collision bounding box. In most cases, this will return the same bounding box as <page>Entity:GetModelBounds</page> unless the entity does not have a physics mesh or it has a <page>PhysObj</page> different from the default. ⤶ <bug issue="223">This can be out-of-sync between the client and server for weapons.</bug>⤶ Returns an entity's collision bounding box. ⤶ In most cases, this will return the same bounding box as <page>Entity:GetModelBounds</page> unless the entity does not have a physics mesh or it has a <page>PhysObj</page> different from the default.⤶ Collision bounds can be previewed in singleplayer via `ent_bbox` console command, while looking at a desired entity and with `developer 1`. (Will appear as an orange wireframe box)⤶ </description> <realm>Shared</realm> <rets> <ret name="" type="Vector">The minimum vector of the collision bounds</ret>⤶ <ret name="" type="Vector">The maximum vector of the collision bounds</ret>⤶ <ret name="" type="Vector">The minimum vector of the collision bounds, basically <page>Entity:OBBMins</page>.</ret>⤶ <ret name="" type="Vector">The maximum vector of the collision bounds, basically <page>Entity:OBBMaxs</page>.</ret>⤶ </rets> </function>