Revision Difference
Entity:ManipulateBonePosition#518326
<function name="ManipulateBonePosition" parent="Entity" type="classfunc">
<description>Sets custom bone offsets.</description>
<realm>Shared</realm>
<args>
<arg name="boneID" type="number">Index of the bone you want to manipulate</arg>
<arg name="pos" type="Vector">Position vector to apply




Note that the position is relative to the original bone position, not relative to the world or the entity.</arg>⤶
<arg name="pos" type="Vector">Position vector to apply⤶
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Note that the position is relative to the original bone position, not relative to the world or the entity.</arg>⤶
</args>
</function>