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Entity:ManipulateBonePosition#518326

<function name="ManipulateBonePosition" parent="Entity" type="classfunc"> <description>Sets custom bone offsets.</description> <realm>Shared</realm> <args> <arg name="boneID" type="number">Index of the bone you want to manipulate</arg> <arg name="pos" type="Vector">Position vector to apply&#xA;&#xA;&#xA;&#xA;&#xA;Note that the position is relative to the original bone position, not relative to the world or the entity.</arg>⤶ <arg name="pos" type="Vector">Position vector to apply⤶ ⤶ ⤶ ⤶ ⤶ Note that the position is relative to the original bone position, not relative to the world or the entity.</arg>⤶ </args> </function>