Revision Difference
Entity:ManipulateBonePosition#546753
<function name="ManipulateBonePosition" parent="Entity" type="classfunc">
<description>Sets custom bone offsets.</description>
<realm>Shared</realm>
<args>
<arg name="boneID" type="number">Index of the bone you want to manipulate.</arg>
<arg name="pos" type="Vector">Position vector to apply. Note that the position is relative to the original bone position, not relative to the world or the entity.</arg>
<arg name="networking" type="boolean" default="true">boolean to network these changes (if called from server)</arg>⤶
</args>
</function>