Revision Difference
Entity:PhysWake#544120
<function name="PhysWake" parent="Entity" type="classfunc">
<description>Wakes up the entity's physics object</description>
<realm>Shared</realm>
<file line="144-L151">lua/includes/extensions/entity.lua</file>
<file line="156-L163">lua/includes/extensions/entity.lua</file>
</function>
<example>
<description>This is what the function does internally.</description>
<code>
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then⤶
phys:Wake()
end⤶
if ( !IsValid( phys ) ) then return end⤶
⤶
phys:Wake()
</code>
⤶
</example></example>