Revision Difference
Entity:SetFlexWeight#566176
<function name="SetFlexWeight" parent="Entity" type="classfunc">
<description>Sets the weight/value of given flex controller.
Setting flex weights spawns an internal networked entity (one per entity face posed) to accommodate networking to clients.
<note>Only `96` flex controllers can be set! Flex controllers on models with higher amounts will not be accessible.</note>
</description>
<realm>Shared</realm>
<args>
<arg name="flex" type="number">The ID of the flex to modify weight of. The range is between `0` and <page>Entity:GetFlexNum</page> - 1.</arg>
<arg name="weight" type="number">The new weight to set. See <page>Entity:GetFlexBounds</page> for the model-defined input range.</arg>⤶
<arg name="weight" type="number">The new weight to set.⤶
⤶
The range is [0,1] for entities with <page>Entity:HasFlexManipulatior</page>, and the model-defined input range otherwise (<page>Entity:GetFlexBounds</page>)⤶
⤶
Exceeding the range is allowed, and will amplify the effect (to possibly bad results), exactly like <page>Entity:SetFlexScale</page> does.⤶
</arg>⤶
</args>
</function>
<example>
<description>Spawns a clientside ragdoll with randomized facial flexes.</description>
<code>
concommand.Add( "test_csragdoll_flex", function( ply )
local ragdoll = ClientsideRagdoll( "models/player/breen.mdl" )
ragdoll:SetNoDraw( false )
ragdoll:DrawShadow( true )
ragdoll:SetPos( ply:GetPos() )
--print( ragdoll )
for i=0,ragdoll:GetFlexNum() do
ragdoll:SetFlexWeight( i, math.Rand( 0, 1 ) * 5 )
//print( ragdoll:GetFlexWeight( i ) )
end
end )
</code>
</example>
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