Revision Difference
Entity:SetMoveParent#518306
<function name="SetMoveParent" parent="Entity" type="classfunc">
<description>
Sets the Movement Parent of an entity to another entity.
Similar to <page>Entity:SetParent</page>, except the object's coordinates are not translated automatically before parenting.
</description>
<realm>Shared</realm>
<args>
<arg name="Parent" type="Entity">The entity to change this entity's Movement Parent to.</arg>
<arg name="Parent" type="Entity">The entity to change this entity's Movement Parent to.</arg>
</args>
</function>
<example>
<description>Sets the Movement Entity of a new entity to Player 1.</description>
<code>
local hat = ents.Create("prop_physics")
//Position and angles are relative to our future parent.
hat:SetPos(Vector(0,0,10))
hat:SetAngles(Angle(0,90,0))
hat:SetMoveParent(Entity(1))
hat:Spawn()
</code>
</example>