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Entity:SetMoveParent#518306

<function name="SetMoveParent" parent="Entity" type="classfunc"> <description> Sets the Movement Parent of an entity to another entity. Similar to <page>Entity:SetParent</page>, except the object's coordinates are not translated automatically before parenting. </description> <realm>Shared</realm> <args> <arg name="Parent" type="Entity">The entity to change this entity&#x27;s Movement Parent to.</arg> <arg name="Parent" type="Entity">The entity to change this entity's Movement Parent to.</arg> </args> </function> <example> <description>Sets the Movement Entity of a new entity to Player 1.</description> <code> local hat = ents.Create("prop_physics") //Position and angles are relative to our future parent. hat:SetPos(Vector(0,0,10)) hat:SetAngles(Angle(0,90,0)) hat:SetMoveParent(Entity(1)) hat:Spawn() </code> </example>