Revision Difference
Entity:SetPos#551689
<function name="SetPos" parent="Entity" type="classfunc">
<description>
Moves the entity to the specified position.
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<note>If the new position doesn't take effect right away, you can use <page>Entity:SetupBones</page> to force it to do so. This issue is especially common when trying to render the same entity twice or more in a single frame at different positions.</note>⤶
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<warning>Entities with <page>Entity:GetSolid</page> of SOLID_BBOX will have their angles reset!</warning>⤶
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Some entities, such as ragdolls, will continually reset their position. Consider using <page>PhysObj:SetPos</page> on every physics object to move ragdolls.⤶
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<note>If the new position doesn't take effect right away, you can use <page>Entity:SetupBones</page> to force it to do so. This issue is especially common when trying to render the same entity twice or more in a single frame at different positions.⤶
</note>⤶
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<warning>Entities with <page>Entity:GetSolid</page> of `SOLID_BBOX` will have their angles reset!</warning>⤶
<bug issue="2447">This will fail inside of predicted functions called during player movement processing. This includes <page>WEAPON:PrimaryAttack</page> and <page>WEAPON:Think</page>.</bug>
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<note>Some entities, such as ragdolls, will appear unaffected by this function in the next frame. Consider <page>PhysObj:SetPos</page> if necessary.</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="position" type="Vector">The position to move the entity to.</arg>
</args>
</function>
<example>
<description>Sets the player's position to (0, 0, 0)</description>
<code>Entity( 1 ):SetPos( Vector( 0, 0, 0 ) )</code>
<output>The player is now located at Vector(0, 0, 0)</output>
</example>