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Entity:SetSpawnFlags#563031

<function name="SetSpawnFlags" parent="Entity" type="classfunc"> <description> Sets the SpawnFlags to set of an Entity SpawnFlags can easily be found on https://developer.valvesoftware.com/wiki/. <note>See also <page>Entity:RemoveSpawnFlags</page>, <page>Entity:AddSpawnFlags</page> </note> </description> <added>2024.12.04</added>⤶ <realm>Shared</realm> <args> <arg name="flags" type="number">The SpawnFlag to remove from the Entity</arg> </args> </function> <example> <description>When a turret Entity is created, if it doesn't have the SpawnFlags `Out of Ammo` and `Fast Retire`, then it sets it's SpawnFlags to just them two.</description> <code> hook.Add( "OnEntityCreated", "AddSpawnFlagsExample", function( ent ) timer.Simple( 0.1, function() if ( !IsValid(ent) or ent:GetClass() != "npc_turret_floor" ) then return end if ( !ent:HasSpawnFlags(256) and !ent:HasSpawnFlags(128) ) then return end ent:SetSpawnFlags(256 + 128) -- https://developer.valvesoftware.com/wiki/Npc_turret_floor#Flags end ) end ) </code> </example>