Revision Difference
Enums/COLLISION_GROUP#516517
<cat>enum</cat>
<enum>
<description>Enumerations used by <page>Entity:SetCollisionGroup</page> and <page>Entity:GetCollisionGroup</page>.</description>
<items>
<item key="COLLISION_GROUP_NONE" value="0|Normal"></item>⤶
<item key="COLLISION_GROUP_DEBRIS" value="1|Collides with nothing but world and static stuff"></item>⤶
<item key="COLLISION_GROUP_DEBRIS_TRIGGER" value="2|Same as debris, but hits triggers. Useful for an item that can be shot, but doesn't collide."></item>⤶
<item key="COLLISION_GROUP_INTERACTIVE_DEBRIS" value="3|Collides with everything except other interactive debris or debris"></item>⤶
<item key="COLLISION_GROUP_INTERACTIVE" value="4|Collides with everything except interactive debris or debris"></item>⤶
<item key="COLLISION_GROUP_PLAYER" value="5"></item>⤶
<item key="COLLISION_GROUP_BREAKABLE_GLASS" value="6|NPCs can see straight through an Entity with this applied."></item>⤶
<item key="COLLISION_GROUP_VEHICLE" value="7"></item>⤶
<item key="COLLISION_GROUP_PLAYER_MOVEMENT" value="8|For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects"></item>⤶
<item key="COLLISION_GROUP_NPC" value="9"></item>⤶
<item key="COLLISION_GROUP_IN_VEHICLE" value="10|Doesn't collide with anything, no traces"></item>⤶
<item key="COLLISION_GROUP_WEAPON" value="11|Doesn't collide with players and vehicles"></item>⤶
<item key="COLLISION_GROUP_VEHICLE_CLIP" value="12|Only collides with vehicles"></item>⤶
<item key="COLLISION_GROUP_PROJECTILE" value="13"></item>⤶
<item key="COLLISION_GROUP_DOOR_BLOCKER" value="14|Blocks entities not permitted to get near moving doors"></item>⤶
<item key="COLLISION_GROUP_PASSABLE_DOOR" value="15|Let's the Player through, nothing else."></item>⤶
<item key="COLLISION_GROUP_DISSOLVING" value="16|Things that are dissolving are in this group"></item>⤶
<item key="COLLISION_GROUP_PUSHAWAY" value="17|Nonsolid on client and server, pushaway in player code"></item>⤶
<item key="COLLISION_GROUP_NPC_ACTOR" value="18"></item>⤶
<item key="COLLISION_GROUP_NPC_SCRIPTED" value="19"></item>⤶
<item key="COLLISION_GROUP_WORLD" value="20|Doesn't collide with players/props"></item>⤶
<item key="LAST_SHARED_COLLISION_GROUP" value="21|Amount of COLLISION_GROUP_ enumerations"></item>⤶
<item key="COLLISION_GROUP_NONE" value="0">Normal</item>⤶
<item key="COLLISION_GROUP_DEBRIS" value="1">Collides with nothing but world and static stuff</item>⤶
<item key="COLLISION_GROUP_DEBRIS_TRIGGER" value="2">Same as debris, but hits triggers. Useful for an item that can be shot, but doesn't collide.</item>⤶
<item key="COLLISION_GROUP_INTERACTIVE_DEBRIS" value="3">Collides with everything except other interactive debris or debris</item>⤶
<item key="COLLISION_GROUP_INTERACTIVE" value="4">Collides with everything except interactive debris or debris</item>⤶
<item key="COLLISION_GROUP_PLAYER" value="5⤶
</items>
</enum>
{{EnumField">COLLISION_GROUP_BREAKABLE_GLASS|6|NPCs can see straight through an Entity with this applied.</item>⤶
<item key="COLLISION_GROUP_VEHICLE" value="7}}{{EnumField">COLLISION_GROUP_PLAYER_MOVEMENT|8|For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects</item>⤶
<item key="COLLISION_GROUP_NPC" value="9}}{{EnumField">COLLISION_GROUP_IN_VEHICLE|10|Doesn't collide with anything, no traces</item>⤶
<item key="COLLISION_GROUP_WEAPON" value="11">Doesn't collide with players and vehicles</item>⤶
<item key="COLLISION_GROUP_VEHICLE_CLIP" value="12">Only collides with vehicles</item>⤶
<item key="COLLISION_GROUP_PROJECTILE" value="13}}{{EnumField">COLLISION_GROUP_DOOR_BLOCKER|14|Blocks entities not permitted to get near moving doors</item>⤶
<item key="COLLISION_GROUP_PASSABLE_DOOR" value="15">Let's the Player through, nothing else.</item>⤶
<item key="COLLISION_GROUP_DISSOLVING" value="16">Things that are dissolving are in this group</item>⤶
<item key="COLLISION_GROUP_PUSHAWAY" value="17">Nonsolid on client and server, pushaway in player code</item>⤶
<item key="COLLISION_GROUP_NPC_ACTOR" value="18}}{{EnumField">COLLISION_GROUP_NPC_SCRIPTED|19</item>⤶
<item key="COLLISION_GROUP_WORLD" value="20">Doesn't collide with players/props</item>⤶
<item key="LAST_SHARED_COLLISION_GROUP" value="21">Amount of COLLISION_GROUP_ enumerations</item>⤶
⤶
}}