Revision Difference
Enums/DMG#525255
<enum>
<realm>Shared</realm>
<description>Enumerations used by <page>CTakeDamageInfo:GetDamageType</page>, <page>CTakeDamageInfo:SetDamageType</page> and <page>CTakeDamageInfo:IsDamageType</page></description>⤶
<description>Enumerations used by <page>CTakeDamageInfo:GetDamageType</page>, <page>CTakeDamageInfo:SetDamageType</page> and <page>CTakeDamageInfo:IsDamageType</page>⤶
<validate>DMG_CLUB is not used by the Crowbar and its unknown as to what uses this type of damage.</validate></description>⤶
<items>
<item key="DMG_GENERIC" value="0">Generic damage</item>
<item key="DMG_CRUSH" value="1">Caused by physics interaction. Ignored by airboat drivers. Used by the Crowbar</item>⤶
<item key="DMG_CRUSH" value="1">Used by the crowbar, caused by physics interaction and ignored by airboat drivers</item>⤶
<item key="DMG_BULLET" value="2">Bullet damage</item>
<item key="DMG_SLASH" value="4">Sharp objects, such as Manhacks or other NPCs attacks</item>
<item key="DMG_BURN" value="8">Damage from fire</item>
<item key="DMG_VEHICLE" value="16">Hit by a vehicle. This will need to be set for passengers of some vehicle to receive damage.</item>
<item key="DMG_FALL" value="32">Fall damage</item>
<item key="DMG_BLAST" value="64">Explosion damage. Will be ignored by most vehicle passengers.</item>⤶
<item key="DMG_CLUB" value="128">Crowbar damage</item>⤶
<item key="DMG_BLAST" value="64">Explosion damage. Will be ignored by most vehicle passengers</item>⤶
<item key="DMG_CLUB" value="128">Unknown</item>⤶
<item key="DMG_SHOCK" value="256">Electrical damage, shows smoke at the damage position</item>
<item key="DMG_SONIC" value="512">Sonic damage,used by the Gargantua and Houndeye NPCs</item>
<item key="DMG_ENERGYBEAM" value="1024">Laser</item>
<item key="DMG_PREVENT_PHYSICS_FORCE" value="2048">Prevent a physics force</item>
<item key="DMG_NEVERGIB" value="4096">Never creates gibs. (Used by the crossbow)</item>⤶
<item key="DMG_NEVERGIB" value="4096">Crossbow damage, never creates gibs</item>⤶
<item key="DMG_ALWAYSGIB" value="8192">Always create gibs</item>
<item key="DMG_DROWN" value="16384">Drown damage</item>
<item key="DMG_PARALYZE" value="32768">Same as DMG_POISON</item>
<item key="DMG_NERVEGAS" value="65536">Neurotoxin damage</item>
<item key="DMG_POISON" value="131072">Poison damage</item>
<item key="DMG_RADIATION" value="262144">Radiation. Will be ignored by most vehicle passengers.</item>⤶
<item key="DMG_RADIATION" value="262144">Radiation. Will be ignored by most vehicle passengers</item>⤶
<item key="DMG_DROWNRECOVER" value="524288">Damage applied to the player to restore health after drowning</item>
<item key="DMG_ACID" value="1048576">Toxic chemicals or acid burns</item>
<item key="DMG_SLOWBURN" value="2097152">In an oven</item>
<item key="DMG_REMOVENORAGDOLL" value="4194304">Don't create a ragdoll on death</item>
<item key="DMG_PHYSGUN" value="8388608">Damage done by the gravity gun</item>
<item key="DMG_PLASMA" value="16777216">Plasma</item>
<item key="DMG_AIRBOAT" value="33554432">Airboat gun damage</item>
<item key="DMG_DISSOLVE" value="67108864">Forces the entity to dissolve on death. This is what the combine ball uses when it hits a target</item>
<item key="DMG_BLAST_SURFACE" value="134217728">This won't hurt the player underwater</item>
<item key="DMG_DIRECT" value="268435456">Direct damage to the entity that does not go through any damage value modifications</item>
<item key="DMG_BUCKSHOT" value="536870912">The pellets fired from a shotgun</item>
<item key="DMG_SNIPER" value="1073741824">Damage from SniperRound/SniperPenetratedRound ammo types</item>
<item key="DMG_MISSILEDEFENSE" value="2147483648">Damage from npc_missiledefense, npc_combinegunship, or monster_mortar</item>
</items>
⤶
</enum>⤶
</enum>⤶