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Enums/MOVETYPE#516386

<cat>enum</cat> <enum> <description>Enumerations used by <page>Entity:SetMoveType</page> and <page>Entity:GetMoveType</page>.</description> <items> <item key="MOVETYPE_NONE" value="0">Don't move</item>⤶ <item key="MOVETYPE_ISOMETRIC" value="1">For players, in TF2 commander view, etc</item>⤶ <item key="MOVETYPE_WALK" value="2">Player only, moving on the ground</item>⤶ <item key="MOVETYPE_STEP" value="3">Monster/NPC movement</item>⤶ <item key="MOVETYPE_FLY" value="4">Fly, no gravity</item>⤶ <item key="MOVETYPE_FLYGRAVITY" value="5">Fly, with gravity</item>⤶ <item key="MOVETYPE_VPHYSICS" value="6">Physics movetype</item>⤶ <item key="MOVETYPE_PUSH" value="7">No clip to world, but pushes and crushes things</item>⤶ <item key="MOVETYPE_NOCLIP" value="8">Noclip</item>⤶ <item key="MOVETYPE_LADDER" value="9">For players, when moving on a ladder</item>⤶ <item key="MOVETYPE_OBSERVER" value="1">0|Spectator movetype. DO **NOT** use this to make player spectate</item>⤶ <item key="MOVETYPE_CUSTOM" value="1">1|Custom movetype, can be applied to the player to prevent the default movement code from running, while still calling the related hooks</item>⤶ <item key="MOVETYPE_NONE" value="0|Don't move"></item>⤶ <item key="MOVETYPE_ISOMETRIC" value="1|For players, in TF2 commander view, etc"></item>⤶ <item key="MOVETYPE_WALK" value="2|Player only, moving on the ground"></item>⤶ <item key="MOVETYPE_STEP" value="3|Monster/NPC movement"></item>⤶ <item key="MOVETYPE_FLY" value="4|Fly, no gravity"></item>⤶ <item key="MOVETYPE_FLYGRAVITY" value="5|Fly, with gravity"></item>⤶ <item key="MOVETYPE_VPHYSICS" value="6|Physics movetype"></item>⤶ <item key="MOVETYPE_PUSH" value="7|No clip to world, but pushes and crushes things"></item>⤶ <item key="MOVETYPE_NOCLIP" value="8|Noclip"></item>⤶ <item key="MOVETYPE_LADDER" value="9|For players, when moving on a ladder"></item>⤶ <item key="MOVETYPE_OBSERVER" value="10|Spectator movetype. DO **NOT** use this to make player spectate"></item>⤶ <item key="MOVETYPE_CUSTOM" value="11|Custom movetype, can be applied to the player to prevent the default movement code from running, while still calling the related hooks"></item>⤶ </items> </enum>