Revision Difference
Enums/NPC_STATE#516529
<cat>enum</cat>
<enum>
<description>Enumerations used by <page>NPC:SetNPCState</page>. Serverside only.</description>
<items>
<item key="NPC_STATE_INVALID" value="-1|Invalid state"></item>⤶
<item key="NPC_STATE_NONE" value="0|NPC default state"></item>⤶
<item key="NPC_STATE_IDLE" value="1|NPC is idle"></item>⤶
<item key="NPC_STATE_ALERT" value="2|NPC is alert and searching for enemies"></item>⤶
<item key="NPC_STATE_COMBAT" value="3|NPC is in combat"></item>⤶
<item key="NPC_STATE_SCRIPT" value="4|NPC is executing scripted sequence"></item>⤶
<item key="NPC_STATE_PLAYDEAD" value="5|NPC is playing dead (used for expressions)"></item>⤶
<item key="NPC_STATE_PRONE" value="6|NPC is prone to death"></item>⤶
<item key="NPC_STATE_DEAD" value="7|NPC is dead"></item>⤶
<item key="NPC_STATE_INVALID" value="-1">Invalid state</item>⤶
<item key="NPC_STATE_NONE" value="0">NPC default state</item>⤶
<item key="NPC_STATE_IDLE" value="1">NPC is idle</item>⤶
<item key="NPC_STATE_ALERT" value="2">NPC is alert and searching for enemies</item>⤶
<item key="NPC_STATE_COMBAT" value="3">NPC is in combat</item>⤶
<item key="NPC_STATE_SCRIPT" value="4">NPC is executing scripted sequence</item>⤶
<item key="NPC_STATE_PLAYDEAD" value="5">NPC is playing dead (used for expressions)</item>⤶
<item key="NPC_STATE_PRONE" value="6">NPC is prone to death</item>⤶
<item key="NPC_STATE_DEAD" value="7">NPC is dead</item>⤶
</items>
</enum>