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Enums/NPC_STATE#516529

<cat>enum</cat> <enum> <description>Enumerations used by <page>NPC:SetNPCState</page>. Serverside only.</description> <items> <item key="NPC_STATE_INVALID" value="-1|Invalid state"></item>⤶ <item key="NPC_STATE_NONE" value="0|NPC default state"></item>⤶ <item key="NPC_STATE_IDLE" value="1|NPC is idle"></item>⤶ <item key="NPC_STATE_ALERT" value="2|NPC is alert and searching for enemies"></item>⤶ <item key="NPC_STATE_COMBAT" value="3|NPC is in combat"></item>⤶ <item key="NPC_STATE_SCRIPT" value="4|NPC is executing scripted sequence"></item>⤶ <item key="NPC_STATE_PLAYDEAD" value="5|NPC is playing dead (used for expressions)"></item>⤶ <item key="NPC_STATE_PRONE" value="6|NPC is prone to death"></item>⤶ <item key="NPC_STATE_DEAD" value="7|NPC is dead"></item>⤶ <item key="NPC_STATE_INVALID" value="-1">Invalid state</item>⤶ <item key="NPC_STATE_NONE" value="0">NPC default state</item>⤶ <item key="NPC_STATE_IDLE" value="1">NPC is idle</item>⤶ <item key="NPC_STATE_ALERT" value="2">NPC is alert and searching for enemies</item>⤶ <item key="NPC_STATE_COMBAT" value="3">NPC is in combat</item>⤶ <item key="NPC_STATE_SCRIPT" value="4">NPC is executing scripted sequence</item>⤶ <item key="NPC_STATE_PLAYDEAD" value="5">NPC is playing dead (used for expressions)</item>⤶ <item key="NPC_STATE_PRONE" value="6">NPC is prone to death</item>⤶ <item key="NPC_STATE_DEAD" value="7">NPC is dead</item>⤶ </items> </enum>