Revision Difference
Enums/PLAYERANIMEVENT#516061
<cat>enum</cat>
<enumeration>
<description>Used by <page>GM:DoAnimationEvent</page> and <page>Player:DoCustomAnimEvent</page>.</description>
<fields>{{EnumField|PLAYERANIMEVENT_ATTACK_PRIMARY|0|Primary attack</fields>⤶
<fields>⤶
<item key="PLAYERANIMEVENT_ATTACK_PRIMARY" value="0">Primary attack</item>⤶
<item key="PLAYERANIMEVENT_ATTACK_SECONDARY" value="1">Secondary attack</item>⤶
<item key="PLAYERANIMEVENT_ATTACK_GRENADE" value="2">Grenade throw</item>⤶
<item key="PLAYERANIMEVENT_RELOAD" value="3">Reload</item>⤶
<item key="PLAYERANIMEVENT_RELOAD_LOOP" value="4">Looping reload (single-reload shotguns)</item>⤶
<item key="PLAYERANIMEVENT_RELOAD_END" value="5">Looping reload end</item>⤶
<item key="PLAYERANIMEVENT_JUMP" value="6">Jump</item>⤶
<item key="PLAYERANIMEVENT_SWIM" value="7">Swim</item>⤶
<item key="PLAYERANIMEVENT_DIE" value="8">Die</item>⤶
<item key="PLAYERANIMEVENT_FLINCH_CHEST" value="9⤶
</fields>⤶
</enumeration>
{{EnumField|PLAYERANIMEVENT_ATTACK_SECONDARY|1|Secondary attack}}⤶
{{EnumField|PLAYERANIMEVENT_ATTACK_GRENADE|2|Grenade throw}}
{{EnumField|PLAYERANIMEVENT_RELOAD|3|Reload}}⤶
{{EnumField|PLAYERANIMEVENT_RELOAD_LOOP|4|Looping reload (single-reload shotguns)}}
{{EnumField|PLAYERANIMEVENT_RELOAD_END|5|Looping reload end}}⤶
{{EnumField|PLAYERANIMEVENT_JUMP|6|Jump}}
{{EnumField|PLAYERANIMEVENT_SWIM|7|Swim}}⤶
{{EnumField|PLAYERANIMEVENT_DIE|8|Die}}⤶
{{EnumField|PLAYERANIMEVENT_FLINCH_CHEST|9}}
{{EnumField|PLAYERANIMEVENT_FLINCH_HEAD|10}}⤶
{{EnumField|PLAYERANIMEVENT_FLINCH_LEFTARM|11}}⤶
{{EnumField|PLAYERANIMEVENT_FLINCH_RIGHTARM|12}}⤶
{{EnumField|PLAYERANIMEVENT_FLINCH_LEFTLEG|13}}⤶
{{EnumField|PLAYERANIMEVENT_FLINCH_RIGHTLEG|14}}⤶
{{EnumField|PLAYERANIMEVENT_DOUBLEJUMP|15}}⤶
{{EnumField|PLAYERANIMEVENT_CANCEL|16}}⤶
{{EnumField|PLAYERANIMEVENT_SPAWN|17|Spawn}}⤶
{{EnumField|PLAYERANIMEVENT_SNAP_YAW|18}}⤶
{{EnumField|PLAYERANIMEVENT_CUSTOM|19|Custom activity}}⤶
{{EnumField|PLAYERANIMEVENT_CUSTOM_GESTURE|20|Play activity in gesture slot}}⤶
{{EnumField|PLAYERANIMEVENT_CUSTOM_SEQUENCE|21|Play sequence}}⤶
{{EnumField|PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE|22|Play sequence in gesture slot}}⤶
{{EnumField|PLAYERANIMEVENT_CANCEL_RELOAD|23|Cancel reload animation}}⤶
{{EnumField">PLAYERANIMEVENT_FLINCH_HEAD|10</item>⤶
<item key="PLAYERANIMEVENT_FLINCH_LEFTARM" value="11}}
{{EnumField">PLAYERANIMEVENT_FLINCH_RIGHTARM|12</item>⤶
<item key="PLAYERANIMEVENT_FLINCH_LEFTLEG" value="13}}
{{EnumField">PLAYERANIMEVENT_FLINCH_RIGHTLEG|14</item>⤶
<item key="PLAYERANIMEVENT_DOUBLEJUMP" value="15}}
{{EnumField">PLAYERANIMEVENT_CANCEL|16</item>⤶
<item key="PLAYERANIMEVENT_SPAWN" value="17">Spawn</item>⤶
<item key="PLAYERANIMEVENT_SNAP_YAW" value="18}}
{{EnumField">PLAYERANIMEVENT_CUSTOM|19|Custom activity</item>⤶
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE" value="20">Play activity in gesture slot</item>⤶
<item key="PLAYERANIMEVENT_CUSTOM_SEQUENCE" value="21">Play sequence</item>⤶
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE" value="22">Play sequence in gesture slot</item>⤶
<item key="PLAYERANIMEVENT_CANCEL_RELOAD" value="23">Cancel reload animation</item>⤶
}}