Revision Difference
Enums/PLAYERANIMEVENT#516215
<cat>enum</cat>
<enumeration>
<description>Used by <page>GM:DoAnimationEvent</page> and <page>Player:DoCustomAnimEvent</page>.</description>
<fields>
<item key="PLAYERANIMEVENT_ATTACK_PRIMARY" value="0">Primary attack</item>
<item key="PLAYERANIMEVENT_ATTACK_SECONDARY" value="1">Secondary attack</item>
<item key="PLAYERANIMEVENT_ATTACK_GRENADE" value="2">Grenade throw</item>
<item key="PLAYERANIMEVENT_RELOAD" value="3">Reload</item>
<item key="PLAYERANIMEVENT_RELOAD_LOOP" value="4">Looping reload (single-reload shotguns)</item>
<item key="PLAYERANIMEVENT_RELOAD_END" value="5">Looping reload end</item>
<item key="PLAYERANIMEVENT_JUMP" value="6">Jump</item>
<item key="PLAYERANIMEVENT_SWIM" value="7">Swim</item>
<item key="PLAYERANIMEVENT_DIE" value="8">Die</item>
<item key="PLAYERANIMEVENT_FLINCH_CHEST" value="9
⤶
<item key="PLAYERANIMEVENT_ATTACK_SECONDARY" value="1">Secondary attack</item>
⤶
<item key="PLAYERANIMEVENT_ATTACK_GRENADE" value="2">Grenade throw</item>
⤶
<item key="PLAYERANIMEVENT_RELOAD" value="3">Reload</item>
⤶
<item key="PLAYERANIMEVENT_RELOAD_LOOP" value="4">Looping reload (single-reload shotguns)</item>
⤶
<item key="PLAYERANIMEVENT_RELOAD_END" value="5">Looping reload end</item>
⤶
<item key="PLAYERANIMEVENT_JUMP" value="6">Jump</item>
⤶
<item key="PLAYERANIMEVENT_SWIM" value="7">Swim</item>
⤶
<item key="PLAYERANIMEVENT_DIE" value="8">Die</item>
⤶
<item key="PLAYERANIMEVENT_FLINCH_CHEST" value="9
</fields>
</enumeration>
{{EnumField">PLAYERANIMEVENT_FLINCH_HEAD|10</item>
<item key="PLAYERANIMEVENT_FLINCH_LEFTARM" value="11}}
⤶
<item key="PLAYERANIMEVENT_FLINCH_LEFTARM" value="11}}
{{EnumField">PLAYERANIMEVENT_FLINCH_RIGHTARM|12</item>
<item key="PLAYERANIMEVENT_FLINCH_LEFTLEG" value="13}}
⤶
<item key="PLAYERANIMEVENT_FLINCH_LEFTLEG" value="13}}
{{EnumField">PLAYERANIMEVENT_FLINCH_RIGHTLEG|14</item>
<item key="PLAYERANIMEVENT_DOUBLEJUMP" value="15}}
⤶
<item key="PLAYERANIMEVENT_DOUBLEJUMP" value="15}}
{{EnumField">PLAYERANIMEVENT_CANCEL|16</item>
<item key="PLAYERANIMEVENT_SPAWN" value="17">Spawn</item>
<item key="PLAYERANIMEVENT_SNAP_YAW" value="18}}
⤶
<item key="PLAYERANIMEVENT_SPAWN" value="17">Spawn</item>
⤶
<item key="PLAYERANIMEVENT_SNAP_YAW" value="18}}
{{EnumField">PLAYERANIMEVENT_CUSTOM|19|Custom activity</item>
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE" value="20">Play activity in gesture slot</item>
<item key="PLAYERANIMEVENT_CUSTOM_SEQUENCE" value="21">Play sequence</item>
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE" value="22">Play sequence in gesture slot</item>
<item key="PLAYERANIMEVENT_CANCEL_RELOAD" value="23">Cancel reload animation</item>
}}⤶
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE" value="20">Play activity in gesture slot</item>
⤶
<item key="PLAYERANIMEVENT_CUSTOM_SEQUENCE" value="21">Play sequence</item>
⤶
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE" value="22">Play sequence in gesture slot</item>
⤶
<item key="PLAYERANIMEVENT_CANCEL_RELOAD" value="23">Cancel reload animation</item>
⤶
}}