Revision Difference
Enums/PLAYERANIMEVENT#516514
<cat>enum</cat>
<enum>
<description>Used by <page>GM:DoAnimationEvent</page> and <page>Player:DoCustomAnimEvent</page>.</description>
<items>
<item key="PLAYERANIMEVENT_ATTACK_PRIMARY" value="0|Primary attack"></item>⤶
<item key="PLAYERANIMEVENT_ATTACK_SECONDARY" value="1|Secondary attack"></item>⤶
<item key="PLAYERANIMEVENT_ATTACK_GRENADE" value="2|Grenade throw"></item>⤶
<item key="PLAYERANIMEVENT_RELOAD" value="3|Reload"></item>⤶
<item key="PLAYERANIMEVENT_RELOAD_LOOP" value="4|Looping reload (single-reload shotguns)"></item>⤶
<item key="PLAYERANIMEVENT_RELOAD_END" value="5|Looping reload end"></item>⤶
<item key="PLAYERANIMEVENT_JUMP" value="6|Jump"></item>⤶
<item key="PLAYERANIMEVENT_SWIM" value="7|Swim"></item>⤶
<item key="PLAYERANIMEVENT_DIE" value="8|Die"></item>⤶
<item key="PLAYERANIMEVENT_FLINCH_CHEST" value="9"></item>⤶
⤶
<item key="PLAYERANIMEVENT_FLINCH_HEAD" value="10"></item>⤶
⤶
<item key="PLAYERANIMEVENT_FLINCH_LEFTARM" value="11"></item>⤶
⤶
<item key="PLAYERANIMEVENT_FLINCH_RIGHTARM" value="12"></item>⤶
⤶
<item key="PLAYERANIMEVENT_FLINCH_LEFTLEG" value="13"></item>⤶
⤶
<item key="PLAYERANIMEVENT_FLINCH_RIGHTLEG" value="14"></item>⤶
⤶
<item key="PLAYERANIMEVENT_DOUBLEJUMP" value="15"></item>⤶
⤶
<item key="PLAYERANIMEVENT_CANCEL" value="16"></item>⤶
⤶
<item key="PLAYERANIMEVENT_SPAWN" value="17|Spawn"></item>⤶
⤶
<item key="PLAYERANIMEVENT_SNAP_YAW" value="18"></item>⤶
⤶
<item key="PLAYERANIMEVENT_CUSTOM" value="19|Custom activity"></item>⤶
⤶
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE" value="20|Play activity in gesture slot"></item>⤶
⤶
<item key="PLAYERANIMEVENT_CUSTOM_SEQUENCE" value="21|Play sequence"></item>⤶
⤶
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE" value="22|Play sequence in gesture slot"></item>⤶
⤶
<item key="PLAYERANIMEVENT_CANCEL_RELOAD" value="23|Cancel reload animation"></item>⤶
<item key="PLAYERANIMEVENT_ATTACK_PRIMARY" value="0">Primary attack</item>⤶
<item key="PLAYERANIMEVENT_ATTACK_SECONDARY" value="1">Secondary attack</item>⤶
<item key="PLAYERANIMEVENT_ATTACK_GRENADE" value="2">Grenade throw</item>⤶
<item key="PLAYERANIMEVENT_RELOAD" value="3">Reload</item>⤶
<item key="PLAYERANIMEVENT_RELOAD_LOOP" value="4">Looping reload (single-reload shotguns)</item>⤶
<item key="PLAYERANIMEVENT_RELOAD_END" value="5">Looping reload end</item>⤶
<item key="PLAYERANIMEVENT_JUMP" value="6">Jump</item>⤶
<item key="PLAYERANIMEVENT_SWIM" value="7">Swim</item>⤶
<item key="PLAYERANIMEVENT_DIE" value="8">Die</item>⤶
<item key="PLAYERANIMEVENT_FLINCH_CHEST" value="9⤶
</items>
</enum>
⤶
⤶
⤶
{{EnumField">PLAYERANIMEVENT_FLINCH_HEAD|10</item>⤶
⤶
<item key="PLAYERANIMEVENT_FLINCH_LEFTARM" value="11}}⤶
{{EnumField">PLAYERANIMEVENT_FLINCH_RIGHTARM|12</item>⤶
⤶
<item key="PLAYERANIMEVENT_FLINCH_LEFTLEG" value="13}}⤶
{{EnumField">PLAYERANIMEVENT_FLINCH_RIGHTLEG|14</item>⤶
⤶
<item key="PLAYERANIMEVENT_DOUBLEJUMP" value="15}}⤶
{{EnumField">PLAYERANIMEVENT_CANCEL|16</item>⤶
⤶
<item key="PLAYERANIMEVENT_SPAWN" value="17">Spawn</item>⤶
⤶
<item key="PLAYERANIMEVENT_SNAP_YAW" value="18}}⤶
{{EnumField">PLAYERANIMEVENT_CUSTOM|19|Custom activity</item>⤶
⤶
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE" value="20">Play activity in gesture slot</item>⤶
⤶
<item key="PLAYERANIMEVENT_CUSTOM_SEQUENCE" value="21">Play sequence</item>⤶
⤶
<item key="PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE" value="22">Play sequence in gesture slot</item>⤶
⤶
<item key="PLAYERANIMEVENT_CANCEL_RELOAD" value="23">Cancel reload animation</item>⤶
⤶
}}