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Enums/PLAYERANIMEVENT#516598

<cat>enum</cat>⤶ <enum> <description>Used by <page>GM:DoAnimationEvent</page> and <page>Player:DoCustomAnimEvent</page>.</description> <items> <item key="PLAYERANIMEVENT_ATTACK_PRIMARY" value="0">Primary attack</item> <item key="PLAYERANIMEVENT_ATTACK_SECONDARY" value="1">Secondary attack</item> <item key="PLAYERANIMEVENT_ATTACK_GRENADE" value="2">Grenade throw</item> <item key="PLAYERANIMEVENT_RELOAD" value="3">Reload</item> <item key="PLAYERANIMEVENT_RELOAD_LOOP" value="4">Looping reload (single-reload shotguns)</item> <item key="PLAYERANIMEVENT_RELOAD_END" value="5">Looping reload end</item> <item key="PLAYERANIMEVENT_JUMP" value="6">Jump</item> <item key="PLAYERANIMEVENT_SWIM" value="7">Swim</item> <item key="PLAYERANIMEVENT_DIE" value="8">Die</item> <item key="PLAYERANIMEVENT_FLINCH_CHEST" value="9"></item> <item key="PLAYERANIMEVENT_FLINCH_HEAD" value="10"></item> <item key="PLAYERANIMEVENT_FLINCH_LEFTARM" value="11"></item> <item key="PLAYERANIMEVENT_FLINCH_RIGHTARM" value="12"></item> <item key="PLAYERANIMEVENT_FLINCH_LEFTLEG" value="13"></item> <item key="PLAYERANIMEVENT_FLINCH_RIGHTLEG" value="14"></item> <item key="PLAYERANIMEVENT_DOUBLEJUMP" value="15"></item> <item key="PLAYERANIMEVENT_CANCEL" value="16"></item> <item key="PLAYERANIMEVENT_SPAWN" value="17">Spawn</item> <item key="PLAYERANIMEVENT_SNAP_YAW" value="18"></item> <item key="PLAYERANIMEVENT_CUSTOM" value="19">Custom activity</item> <item key="PLAYERANIMEVENT_CUSTOM_GESTURE" value="20">Play activity in gesture slot</item> <item key="PLAYERANIMEVENT_CUSTOM_SEQUENCE" value="21">Play sequence</item> <item key="PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE" value="22">Play sequence in gesture slot</item> <item key="PLAYERANIMEVENT_CANCEL_RELOAD" value="23">Cancel reload animation</item> </items> </enum>