Revision Difference
GM:EntityFireBullets#552822
<function name="EntityFireBullets" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>
Called every time a bullet is fired from an entity.
<warning>This hook is called directly from <page>Entity:FireBullets</page>. Due to this, you cannot call <page>Entity:FireBullets</page> inside this hook or an infinite loop will occur crashing the game.</warning>
</description>
<realm>Shared</realm>
<predicted>No</predicted>⤶
<args>
<arg name="entity" type="Entity">The entity that fired the bullet</arg>
<arg name="data" type="table">The bullet data. See <page>Structures/Bullet</page>.</arg>
</args>
<rets>
<ret name="" type="boolean">
* Return `true` to apply all changes done to the bullet table.
* Return `false` to suppress the bullet.
</ret>
</rets>
</function>