Revision Difference
GM:HandlePlayerLanding#553249
<function name="HandlePlayerLanding" parent="GM" type="hook">
	<ishook>yes</ishook>⤶
	<description>Called every frame by the player model animation system. Allows to override player landing animations.</description>
	<realm>Shared</realm>
	<args>
		<arg name="ply" type="Player">The player</arg>
		<arg name="velocity" type="number">Players velocity</arg>
		<arg name="onGround" type="boolean">Was the player on ground?</arg>
	</args>
	<rets>
		<ret name="" type="boolean">Return true if we've changed/set the animation, false otherwise</ret>
	</rets>
</function>
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