Revision Difference
GM:HandlePlayerLanding#553249
<function name="HandlePlayerLanding" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>Called every frame by the player model animation system. Allows to override player landing animations.</description>
<realm>Shared</realm>
<args>
<arg name="ply" type="Player">The player</arg>
<arg name="velocity" type="number">Players velocity</arg>
<arg name="onGround" type="boolean">Was the player on ground?</arg>
</args>
<rets>
<ret name="" type="boolean">Return true if we've changed/set the animation, false otherwise</ret>
</rets>
</function>