Revision Difference
GM:OnPlayerHitGround#517776
<function name="OnPlayerHitGround" parent="GM" type="hook">
	<ishook>yes</ishook>
	<description>Called when a player makes contact with the ground.</description>
	<realm>Shared</realm>
	<predicted>Yes</predicted>
	<args>
		<arg name="player" type="Entity">Player</arg>
		<arg name="inWater" type="boolean">Did the player land in water?</arg>
		<arg name="onFloater" type="boolean">Did the player land on an object floating in the water?</arg>
		<arg name="speed" type="number">The speed at which the player hit the ground</arg>
	</args>
	<rets>
		<ret name="" type="boolean">Return true to suppress default action</ret>
	</rets>
</function>
<example>
	<description>Explode players when they hit the ground too hard.</description>
	<code>
function GM:OnPlayerHitGround( ply, inWater, onFloater, speed )
    if speed &gt; 1000 && !inWater then
    if speed > 1000 && !inWater then
        local exp = ents.Create("env_explosion")
        exp:SetPos(ply:GetPos())
        exp:Spawn()
        exp:SetKeyValue("iMagnitude", "0")
        exp:Fire("Explode", 0, 0)
 
        ply:Kill()
    end
end
	</code>
</example>
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