Revision Difference
GM:PlayerAuthed#553128
<function name="PlayerAuthed" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>
Called after the player is authenticated by Steam. This hook will also be called in singleplayer. See also <page>GM:NetworkIDValidated</page>
<bug issue="3026"><page>Global.CurTime</page> returns 0 in this hook.</bug>
</description>
<realm>Server</realm>
<predicted>No</predicted>⤶
<args>
<arg name="ply" type="Player">The player</arg>
<arg name="steamid" type="string">The player's SteamID</arg>
<arg name="uniqueid" type="string">The player's UniqueID</arg>
</args>
</function>
<example>
<code>
hook.Add( "PlayerAuthed", "JoinNotification", function( ply, steamid, uniqueid )
print( ply:Name() .. " has been authenticated as " .. steamid .. "." )
end )
</code>
<output>
```
Player1 has been authenticated as STEAM_0:1:12345678.
```
</output>
</example>