Revision Difference
GM:PlayerAuthed#562821
<function name="PlayerAuthed" parent="GM" type="hook">
<description>
Called after the player is authenticated by Steam. This hook will also be called in singleplayer. See also <page>GM:NetworkIDValidated</page>
Called after the player gets their <page>Player:UniqueID</page> set for the first time. This hook will also be called in singleplayer. See also <page>GM:NetworkIDValidated</page>
<bug issue="3026"><page>Global.CurTime</page> returns 0 in this hook.</bug>
<bug issue="5988">Calling <page>Player:UniqueID</page> before <page>GM:PlayerAuthed</page> causes <page>GM:PlayerAuthed</page> to be triggered prematurely. As a result, <page>Player:IsFullyAuthenticated</page> returns false when checked within this hook.</bug>⤶
</description>
<realm>Server</realm>
<args>
<arg name="ply" type="Player">The player</arg>
<arg name="steamid" type="string">The player's SteamID</arg>
<arg name="uniqueid" type="string">The player's UniqueID</arg>
</args>
</function>
<example>
<code>
hook.Add( "PlayerAuthed", "JoinNotification", function( ply, steamid, uniqueid )
print( ply:Name() .. " has been authenticated as " .. steamid .. "." )
end )
</code>
<output>
```
Player1 has been authenticated as STEAM_0:1:12345678.
```
</output>
</example>