Revision Difference
GM:PlayerSpawn#561344
<function name="PlayerSpawn" parent="GM" type="hook">
<description>
Called whenever a player spawns, including respawns.
See <page>GM:PlayerInitialSpawn</page> for a hook called only the first time a player spawns.
See the <page text="player_spawn gameevent">Game_Events</page> for a shared version of this hook.
See the <page text="player_spawn gameevent">gameevent/player_spawn</page> for a shared version of this hook.
<warning>By default, in "base" derived gamemodes, this hook will also call <page>GM:PlayerLoadout</page> and <page>GM:PlayerSetModel</page>, which may override your <page>Entity:SetModel</page> and <page>Player:Give</page> calls. Consider using the other hooks or a 0-second timer.</warning>
</description>
<realm>Server</realm>
<args>
<arg name="player" type="Player">The player who spawned.</arg>
<arg name="transition" type="boolean">If true, the player just spawned from a map transition. You probably want to not touch player's weapons or positiom if this is set to `true`.</arg>
</args>
</function>
<example>
<description>Prints a message when a player spawns.</description>
<code>
function GM:PlayerSpawn( ply )
MsgN( ply:Nick() .. " has spawned!" )
end
</code>
<output>
```
Player1 has spawned!
```
</output>
</example>
<example>
<description>Prints a message when a player spawns using a hook.</description>
<code>
local function Spawn( ply )
print( ply:Nick() .. " has spawned!" )
end
hook.Add( "PlayerSpawn", "some_unique_name", Spawn )
</code>
<output>
```
Player1 has spawned!
```
</output>
</example>