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GM:PlayerSpawn#561344

<function name="PlayerSpawn" parent="GM" type="hook"> <description> Called whenever a player spawns, including respawns. See <page>GM:PlayerInitialSpawn</page> for a hook called only the first time a player spawns. See the <page text="player_spawn gameevent">Game_Events</page> for a shared version of this hook. See the <page text="player_spawn gameevent">gameevent/player_spawn</page> for a shared version of this hook. <warning>By default, in "base" derived gamemodes, this hook will also call <page>GM:PlayerLoadout</page> and <page>GM:PlayerSetModel</page>, which may override your <page>Entity:SetModel</page> and <page>Player:Give</page> calls. Consider using the other hooks or a 0-second timer.</warning> </description> <realm>Server</realm> <args> <arg name="player" type="Player">The player who spawned.</arg> <arg name="transition" type="boolean">If true, the player just spawned from a map transition. You probably want to not touch player's weapons or positiom if this is set to `true`.</arg> </args> </function> <example> <description>Prints a message when a player spawns.</description> <code> function GM:PlayerSpawn( ply ) MsgN( ply:Nick() .. " has spawned!" ) end </code> <output> ``` Player1 has spawned! ``` </output> </example> <example> <description>Prints a message when a player spawns using a hook.</description> <code> local function Spawn( ply ) print( ply:Nick() .. " has spawned!" ) end hook.Add( "PlayerSpawn", "some_unique_name", Spawn ) </code> <output> ``` Player1 has spawned! ``` </output> </example>