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GM:PostEntityFireBullets#563223

<function name="PostEntityFireBullets" parent="GM" type="hook"> <description> Called every time a bullet pellet is fired from an entity. Called every time a bullet pellet (i.e. this hook is called multiple times for a shotgun shot) is fired from an entity. Notably this hook will have the final damage and aim direction for the bullet pellet. ⤶ See <page>GM:EntityFireBullets</page> if you wish to modify the bullets before they are fired.⤶ <warning>This hook is called directly from <page>Entity:FireBullets</page>. Due to this, you cannot call <page>Entity:FireBullets</page> inside this hook or an infinite loop will occur crashing the game.</warning> </description> <added>2023.11.16</added> <realm>Shared</realm> <args> <arg name="entity" type="Entity"> The entity that fired the bullet </arg> <arg name="data" type="table"> A table of data about the bullet that was fired. See <page>Structures/FiredBullet</page>. </arg> </args> <rets> <ret name="" type="boolean">Return `false` to suppress the bullet.</ret> </rets> </function>