Revision Difference
GM:PostEntityFireBullets#563223
<function name="PostEntityFireBullets" parent="GM" type="hook">
<description>
Called every time a bullet pellet is fired from an entity.
Called every time a bullet pellet (i.e. this hook is called multiple times for a shotgun shot) is fired from an entity. Notably this hook will have the final damage and aim direction for the bullet pellet.
⤶
See <page>GM:EntityFireBullets</page> if you wish to modify the bullets before they are fired.⤶
<warning>This hook is called directly from <page>Entity:FireBullets</page>. Due to this, you cannot call <page>Entity:FireBullets</page> inside this hook or an infinite loop will occur crashing the game.</warning>
</description>
<added>2023.11.16</added>
<realm>Shared</realm>
<args>
<arg name="entity" type="Entity">
The entity that fired the bullet
</arg>
<arg name="data" type="table">
A table of data about the bullet that was fired.
See <page>Structures/FiredBullet</page>.
</arg>
</args>
<rets>
<ret name="" type="boolean">Return `false` to suppress the bullet.</ret>
</rets>
</function>