Revision Difference
GM:PostPlayerDraw#524846
<function name="PostPlayerDraw" parent="GM" type="hook">
<ishook>yes</ishook>
<description>
Called after the player was drawn.
<rendercontext hook="true" type="3D"></rendercontext>
</description>
<realm>Client</realm>
<predicted>No</predicted>
<args>
<arg name="ply" type="Player">The player that was drawn.</arg>
</args>
</function>
<example>
<description>Show each player's name above their model.</description>
<code>
local function DrawName( ply )
if ( !IsValid( ply ) ) then return end
if ( ply == LocalPlayer() ) then return end -- Don't draw a name when the player is you
if ( !ply:Alive() ) then return end -- Check if the player is alive
local Distance = LocalPlayer():GetPos():Distance( ply:GetPos() ) --Get the distance between you and the player
if ( Distance < 1000 ) then --If the distance is less than 1000 units, it will draw the name
if ( Distance < 1000 ) then --If the distance is less than 1000 units, it will draw the name
local offset = Vector( 0, 0, 85 )
local ang = LocalPlayer():EyeAngles()
local pos = ply:GetPos() + offset + ang:Up()
ang:RotateAroundAxis( ang:Forward(), 90 )
ang:RotateAroundAxis( ang:Right(), 90 )
cam.Start3D2D( pos, Angle( 0, ang.y, 90 ), 0.25 )
draw.DrawText( ply:GetName(), "HudSelectionText", 2, 2, team.GetColor(ply:Team()), TEXT_ALIGN_CENTER )
cam.End3D2D()
end
end
hook.Add( "PostPlayerDraw", "DrawName", DrawName )
</code>
</example>
<example>
<description>Draw a headcrab hat on all players.<!-- TODO: screenshot in output --></description>⤶
<description>Draw a headcrab hat on all players. ⤶
<note> TODO: screenshot in output ⤶
</note> ⤶
</description>⤶
<code>
local model = ClientsideModel( "models/headcrabclassic.mdl" )
model:SetNoDraw( true )
hook.Add( "PostPlayerDraw" , "manual_model_draw_example" , function( ply )
if not IsValid(ply) or not ply:Alive() then return end
local attach_id = ply:LookupAttachment('eyes')
if not attach_id then return end
local attach = ply:GetAttachment(attach_id)
if not attach then return end
local pos = attach.Pos
local ang = attach.Ang
model:SetModelScale(1.1, 0)
pos = pos + (ang:Forward() * 2.5)
ang:RotateAroundAxis(ang:Right(), 20)
model:SetPos(pos)
model:SetAngles(ang)
model:SetRenderOrigin(pos)
model:SetRenderAngles(ang)
model:SetupBones()
model:DrawModel()
model:SetRenderOrigin()
model:SetRenderAngles()
end )
</code>
</example>