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GM:PreDrawViewModel#564709

<function name="PreDrawViewModel" parent="GM" type="hook"> <description> Called before the view model has been drawn. This hook by default also calls this on weapons, so you can use <page>WEAPON:PreDrawViewModel</page>. ⤶ You can use <page>GM:PreDrawEffects</page> as a "PostDrawViewModel" hook as it is called just after the view model(s) are drawn. ⤶ For view model hands, see <page>GM:PostDrawPlayerHands</page>. Called before the view model has been drawn. ⤶ By default this hook also calls <page>WEAPON:PreDrawViewModel</page>, so you can use that if developing a scripted weapon. ⤶ See <page>GM:PostDrawViewModel</page> for a hook that runs immediately after rendering a view model. See <page>GM:PreDrawViewModels</page> for a hook that runs before **all** view models are drawn within a frame.⤶ ⤶ For view model hands, see <page>GM:PreDrawPlayerHands</page>.⤶ <rendercontext hook="true" type="3D"></rendercontext> </description> <realm>Client</realm> <args> <arg name="vm" type="Entity">This is the view model entity before it is drawn. On server-side, this entity is the predicted view model.</arg> <arg name="ply" type="Player">The owner of the view model.</arg> <arg name="weapon" type="Weapon">This is the weapon that is from the view model.</arg> </args> <rets> <ret name="" type="boolean">Return true to prevent the default view model rendering. This also affects <page>GM:PostDrawViewModel</page>.</ret> </rets> </function>