Revision Difference
GWEN.CreateTextureBorder#561432
<function name="CreateTextureBorder" parent="GWEN" type="libraryfunc">
<description>Used in derma skins to create a bordered rectangle drawing function from an image. The texture is taken either from last argument or from SKIN.GwenTexture when material source it's not supplied</description>
<realm>Client and Menu</realm>
<args>
<arg name="x" type="number">The X coordinate on the texture</arg>
<arg name="y" type="number">The Y coordinate on the texture</arg>
<arg name="w" type="number">Width of the area on texture</arg>
<arg name="h" type="number">Height of the area on texture</arg>
<arg name="left" type="number">Left width of border</arg>
<arg name="top" type="number">Top width of border</arg>
<arg name="right" type="number">Right width of border</arg>
<arg name="bottom" type="number">Bottom width of border</arg>
<arg name="source" type="IMaterial" default="nil">Texture of source image to create a bordered rectangle from. Uses SKIN.GwenTexture if not set.</arg>
<arg name="source" type="IMaterial" default="nil">Texture of source image to create a bordered rectangle from. Uses `SKIN.GwenTexture` if not set.</arg>
</args>
<rets>
<ret name="" type="function">The drawing function. Arguments are:⤶
* <page>number</page> x - X coordinate for the box⤶
* <page>number</page> y - Y coordinate for the box⤶
* <page>number</page> w - Width of the box⤶
* <page>number</page> h - Height of the box⤶
* <page>table</page> clr - Optional color, default is white. Uses the <page>Color</page></ret>⤶
<ret name="drawFunc" type="function">The drawing function.⤶
<callback>⤶
<arg name="x" type="number">X coordinate for the box</arg>⤶
<arg name="y" type="number">Y coordinate for the box</arg>⤶
<arg name="w" type="number">Width of the box</arg>⤶
<arg name="h" type="number">Height of the box</arg>⤶
<arg name="clr " type="table" default="color_white">Optional color, default is white. Uses the <page>Color</page></arg>⤶
</callback></ret>⤶
</rets>
</function>
<example>
<description>Draws a bordered box in the top left corner of the screen using current skins texture.</description>
<code>
local paintBox = GWEN.CreateTextureBorder( 384, 32, 31, 31, 4, 4, 4, 4 )
hook.Add( "HUDPaint", "PaintStuff", function()
paintBox( 0, 0, 100, 100 )
end )
</code>
<output>If using default skin, it will be a 100x100px transparent blue box in top left corner with solid blue borders.</output>
</example>