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GWEN.CreateTextureNormal#551592

<function name="CreateTextureNormal" parent="GWEN" type="libraryfunc"> <description>Used in derma skins to create a rectangle drawing function from an image. The texture of the rectangle will be scaled. The texture is taken from SKIN.GwenTexture when mat_override it's not supplied</description> <description>Used in derma skins to create a rectangle drawing function from an image. The texture of the rectangle will be scaled. The texture is taken from SKIN.GwenTexture when mat_override is not supplied</description> <realm>Client and Menu</realm> <args> <arg name="x" type="number">The X coordinate on the texture</arg> <arg name="y" type="number">The Y coordinate on the texture</arg> <arg name="w" type="number">Width of the area on texture</arg> <arg name="h" type="number">Height of the area on texture</arg> <arg name="mat_override = null" type="IMaterial">Optional. Sets the material this function will use</arg> </args> <rets> <ret name="" type="function">The drawing function. Arguments are: * <page>number</page> x - X coordinate for the box * <page>number</page> y - Y coordinate for the box * <page>number</page> w - Width of the box * <page>number</page> h - Height of the box * <page>table</page> clr - Optional color, default is white. Uses the <page>Color</page></ret> </rets> </function> <example> <description>Draws a huge checked checkbox in the top left corner of the screen using current skins texture.</description> <code> local paintBox = GWEN.CreateTextureNormal( 448, 32, 15, 15 ) hook.Add( "HUDPaint", "PaintStuff", function() paintBox( 0, 0, 100, 100 ) end ) </code> <output>If using default skin, it will be a 100x100px checked checkbox in top left corner of the screen.</output> </example>