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Global.Add_NPC_Class#552359

<function name="Add_NPC_Class" parent="Global" type="libraryfunc"> <description>Defines a global entity class variable with an automatic value. In order to prevent collisions with other <page>Enums/CLASS</page>. You should prefix your variable with CLASS_ for consistency.</description> <realm>Shared and Menu</realm> <file line="408-L411">lua/includes/util.lua</file> <file line="409-L412">lua/includes/util.lua</file> <args> <arg name="name" type="string">The name of the new enum/global variable.</arg> </args> </function> <example> <description>Creates a global variable named CLASS_TESTER and prints its value.</description> <code> Add_NPC_Class( "CLASS_TESTER" ) print( CLASS_TESTER ) </code> <output>36 (one greater than the current highest value of the <page>Enums/CLASS</page>)</output> </example>