Revision Difference
Global.DrawTexturize#515991
<function name="DrawTexturize" parent="Global" type="libraryfunc">
<description>Draws the texturize shader, which replaces each pixel on your screen with a different part of the texture depending on its brightness. See [g_texturize](/gmod/Shaders/g_texturize) for information on making the texture.</description>
<realm>Client</realm>
<args>
<arg name="Scale" type="number">Scale of the texture. A smaller number creates a larger texture.</arg>
<arg name="BaseTexture" type="number">This will be the texture to use in the effect. Make sure you use <page>Global.Material</page> to get the texture number</arg>
</args>
</function>
⤶
{{Example⤶
| Description = Draws the texturize shader with a pattern texture.⤶
| Code = function GM:RenderScreenspaceEffects()⤶
⤶
```⤶
⤶
<example>⤶
<description>Draws the texturize shader with a pattern texture.</description>⤶
<code>⤶
function GM:RenderScreenspaceEffects()⤶
DrawTexturize(1, Material("pp/texturize/pattern1.png"))
```⤶
⤶
⤶
end⤶
}}⤶
end⤶
</code>⤶
⤶
</example>